//***************************************************************************** // // offscr1bpp.c - 1 BPP off-screen display buffer driver. // // Copyright (c) 2008-2010 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 6288 of the Stellaris Graphics Library. // //***************************************************************************** #include "debug.h" #include "grlib.h" //***************************************************************************** // //! \addtogroup primitives_api //! @{ // //***************************************************************************** //***************************************************************************** // // Translates a 24-bit RGB color to a display driver-specific color. // // \param c is the 24-bit RGB color. The least-significant byte is the blue // channel, the next byte is the green channel, and the third byte is the red // channel. // // This macro translates a 24-bit RGB color into a value that can be written // into the display's frame buffer in order to reproduce that color, or the // closest possible approximation of that color. // // \return Returns the display-driver specific color. // //***************************************************************************** #define DPYCOLORTRANSLATE(c) ((((((c) & 0x00ff0000) >> 16) * 19661) + \ ((((c) & 0x0000ff00) >> 8) * 38666) + \ (((c) & 0x000000ff) * 7209)) / \ (65536 * 128)) //***************************************************************************** // //! Draws a pixel on the screen. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param lX is the X coordinate of the pixel. //! \param lY is the Y coordinate of the pixel. //! \param ulValue is the color of the pixel. //! //! This function sets the given pixel to a particular color. The coordinates //! of the pixel are assumed to be within the extents of the display. //! //! \return None. // //***************************************************************************** static void GrOffScreen1BPPPixelDraw(void *pvDisplayData, int lX, int lY, unsigned int ulValue) { unsigned char *pucData; int lBytesPerRow; // // Check the arguments. // ASSERT(pvDisplayData); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pucData = (unsigned char *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // lBytesPerRow = (*(unsigned short *)(pucData + 1) + 7) / 8; // // Get the offset to the byte of the image buffer that contains the pixel // in question. // pucData += (lBytesPerRow * lY) + (lX / 8) + 5; // // Determine how much to shift to get to the bit that contains this pixel. // lX = 7 - (lX & 7); // // Write this pixel into the image buffer. // *pucData = (*pucData & ~(1 << lX)) | (ulValue << lX); } //***************************************************************************** // //! Draws a horizontal sequence of pixels on the screen. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param lX is the X coordinate of the first pixel. //! \param lY is the Y coordinate of the first pixel. //! \param lX0 is sub-pixel offset within the pixel data, which is valid for 1 //! or 4 bit per pixel formats. //! \param lCount is the number of pixels to draw. //! \param lBPP is the number of bits per pixel; must be 1, 4, or 8. //! \param pucData is a pointer to the pixel data. For 1 and 4 bit per pixel //! formats, the most significant bit(s) represent the left-most pixel. //! \param pucPalette is a pointer to the palette used to draw the pixels. //! //! This function draws a horizontal sequence of pixels on the screen, using //! the supplied palette. For 1 bit per pixel format, the palette contains //! pre-translated colors; for 4 and 8 bit per pixel formats, the palette //! contains 24-bit RGB values that must be translated before being written to //! the display. //! //! \return None. // //***************************************************************************** static void GrOffScreen1BPPPixelDrawMultiple(void *pvDisplayData, int lX, int lY, int lX0, int lCount, int lBPP, const unsigned char *pucData, const unsigned char *pucPalette) { unsigned char *pucPtr; unsigned int ulByte; int lBytesPerRow; // // Check the arguments. // ASSERT(pvDisplayData); ASSERT(pucData); ASSERT(pucPalette); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pucPtr = (unsigned char *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // lBytesPerRow = (*(unsigned short *)(pucPtr + 1) + 7) / 8; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pucPtr += (lBytesPerRow * lY) + (lX / 8) + 5; // // Determine the bit position of the starting pixel. // lX = 7 - (lX & 7); // // Determine how to interpret the pixel data based on the number of bits // per pixel. // switch(lBPP) { // // The pixel data is in 1 bit per pixel format. // case 1: { // // Loop while there are more pixels to draw. // while(lCount) { // // Get the next byte of image data. // ulByte = *pucData++; // // Loop through the pixels in this byte of image data. // for(; (lX0 < 8) && lCount; lX0++, lCount--) { // // Draw this pixel in the appropriate color. // *pucPtr = ((*pucPtr & ~(1 << lX)) | ((((unsigned int *)pucPalette)[(ulByte >> (7 - lX0)) & 1]) << lX)); if(lX-- == 0) { lX = 7; pucPtr++; } } // // Start at the beginning of the next byte of image data. // lX0 = 0; } // // The image data has been drawn. // break; } // // The pixel data is in 4 bit per pixel format. // case 4: { // // Loop while there are more pixels to draw. "Duff's device" is // used to jump into the middle of the loop if the first nibble of // the pixel data should not be used. Duff's device makes use of // the fact that a case statement is legal anywhere within a // sub-block of a switch statement. See // http://en.wikipedia.org/wiki/Duff's_device for detailed // information about Duff's device. // switch(lX0 & 1) { case 0: while(lCount) { // // Get the upper nibble of the next byte of pixel data // and extract the corresponding entry from the // palette. // ulByte = (*pucData >> 4) * 3; ulByte = (*(unsigned int *)(pucPalette + ulByte) & 0x00ffffff); // // Translate this palette entry and write it to the // screen. // *pucPtr = ((*pucPtr & ~(1 << lX)) | (DPYCOLORTRANSLATE(ulByte) << lX)); if(lX-- == 0) { lX = 7; pucPtr++; } // // Decrement the count of pixels to draw. // lCount--; // // See if there is another pixel to draw. // if(lCount) { case 1: // // Get the lower nibble of the next byte of pixel // data and extract the corresponding entry from // the palette. // ulByte = (*pucData++ & 15) * 3; ulByte = (*(unsigned int *)(pucPalette + ulByte) & 0x00ffffff); // // Translate this palette entry and write it to the // screen. // *pucPtr = ((*pucPtr & ~(1 << lX)) | (DPYCOLORTRANSLATE(ulByte) << lX)); if(lX-- == 0) { lX = 7; pucPtr++; } // // Decrement the count of pixels to draw. // lCount--; } } } // // The image data has been drawn. // break; } // // The pixel data is in 8 bit per pixel format. // case 8: { // // Loop while there are more pixels to draw. // while(lCount--) { // // Get the next byte of pixel data and extract the // corresponding entry from the palette. // ulByte = *pucData++ * 3; ulByte = *(unsigned int *)(pucPalette + ulByte) & 0x00ffffff; // // Translate this palette entry and write it to the screen. // *pucPtr = ((*pucPtr & ~(1 << lX)) | (DPYCOLORTRANSLATE(ulByte) << lX)); if(lX-- == 0) { lX = 7; pucPtr++; } } // // The image data has been drawn. // break; } } } //***************************************************************************** // //! Draws a horizontal line. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param lX1 is the X coordinate of the start of the line. //! \param lX2 is the X coordinate of the end of the line. //! \param lY is the Y coordinate of the line. //! \param ulValue is the color of the line. //! //! This function draws a horizontal line on the display. The coordinates of //! the line are assumed to be within the extents of the display. //! //! \return None. // //***************************************************************************** static void GrOffScreen1BPPLineDrawH(void *pvDisplayData, int lX1, int lX2, int lY, unsigned int ulValue) { int lBytesPerRow, lMask; unsigned char *pucData; // // Check the arguments. // ASSERT(pvDisplayData); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pucData = (unsigned char *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // lBytesPerRow = (*(unsigned short *)(pucData + 1) + 7) / 8; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pucData += (lBytesPerRow * lY) + (lX1 / 8) + 5; // // Copy the pixel value into all 32 pixels of the unsigned int. This will // be used later to write multiple pixels into memory (as opposed to one at // a time). // if(ulValue) { ulValue = 0xffffffff; } // // See if the current buffer byte contains pixels that should be left // unmodified. // if(lX1 & 7) { // // Compute the mask to access only the appropriate pixels within this // byte. The line may start and stop within this byte, so the mask may // need to be shortened to account for this situation. // lMask = 8 - (lX1 & 7); if(lMask > (lX2 - lX1 + 1)) { lMask = lX2 - lX1 + 1; } lMask = ((1 << lMask) - 1) << (8 - (lX1 & 7) - lMask); // // Draw the appropriate pixels within this byte. // *pucData = (*pucData & ~lMask) | (ulValue & lMask); pucData++; lX1 = (lX1 + 7) & ~7; } // // See if the buffer pointer is not half-word aligned and there are at // least eight pixels left to draw. // if(((unsigned int)pucData & 1) && ((lX2 - lX1) > 6)) { // // Draw eight pixels to half-word align the buffer pointer. // *pucData++ = ulValue & 0xff; lX1 += 8; } // // See if the buffer pointer is not word aligned and there are at least // sixteen pixels left to draw. // if(((unsigned int)pucData & 2) && ((lX2 - lX1) > 14)) { // // Draw sixteen pixels to word align the buffer pointer. // *(unsigned short *)pucData = ulValue & 0xffff; pucData += 2; lX1 += 16; } // // Loop while there are at least thirty two pixels left to draw. // while((lX1 + 31) <= lX2) { // // Draw thirty two pixels. // *(unsigned int *)pucData = ulValue; pucData += 4; lX1 += 32; } // // See if there are at least sixteen pixels left to draw. // if((lX1 + 15) <= lX2) { // // Draw sixteen pixels, leaving the buffer pointer half-word aligned. // *(unsigned short *)pucData = ulValue & 0xffff; pucData += 2; lX1 += 16; } // // See if there are at least eight pixels left to draw. // if((lX1 + 7) <= lX2) { // // Draw eight pixels, leaving the buffer pointer byte aligned. // *pucData++ = ulValue & 0xff; lX1 += 8; } // // See if there are any pixels left to draw. // if(lX1 <= lX2) { // // Draw the remaining pixels. // lMask = 0xff >> (lX2 - lX1 + 1); *pucData = (*pucData & lMask) | (ulValue & ~lMask); } } //***************************************************************************** // //! Draws a vertical line. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param lX is the X coordinate of the line. //! \param lY1 is the Y coordinate of the start of the line. //! \param lY2 is the Y coordinate of the end of the line. //! \param ulValue is the color of the line. //! //! This function draws a vertical line on the display. The coordinates of the //! line are assumed to be within the extents of the display. //! //! \return None. // //***************************************************************************** static void GrOffScreen1BPPLineDrawV(void *pvDisplayData, int lX, int lY1, int lY2, unsigned int ulValue) { unsigned char *pucData; int lBytesPerRow; // // Check the arguments. // ASSERT(pvDisplayData); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pucData = (unsigned char *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // lBytesPerRow = (*(unsigned short *)(pucData + 1) + 7) / 8; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pucData += (lBytesPerRow * lY1) + (lX / 8) + 5; // // Determine how much to shift to get to the bit that contains this pixel. // lX = 7 - (lX & 7); // // Shift the pixel value up to the correct bit position, and create a mask // to preserve the value of the remaining pixels. // ulValue <<= lX; lX = ~(1 << lX); // // Loop over the rows of the line. // for(; lY1 <= lY2; lY1++) { // // Draw this pixel of the line. // *pucData = (*pucData & lX) | ulValue; pucData += lBytesPerRow; } } //***************************************************************************** // //! Fills a rectangle. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param pRect is a pointer to the structure describing the rectangle. //! \param ulValue is the color of the rectangle. //! //! This function fills a rectangle on the display. The coordinates of the //! rectangle are assumed to be within the extents of the display, and the //! rectangle specification is fully inclusive (in other words, both sXMin and //! sXMax are drawn, along with sYMin and sYMax). //! //! \return None. // //***************************************************************************** static void GrOffScreen1BPPRectFill(void *pvDisplayData, const tRectangle *pRect, unsigned int ulValue) { unsigned char *pucData, *pucColumn; int lBytesPerRow, lMask, lX, lY; // // Check the arguments. // ASSERT(pvDisplayData); ASSERT(pRect); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pucData = (unsigned char *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // lBytesPerRow = (*(unsigned short *)(pucData + 1) + 7) / 8; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pucData += (lBytesPerRow * pRect->sYMin) + (pRect->sXMin / 8) + 5; // // Copy the pixel value into all 32 pixels of the unsigned int. This will // be used later to write multiple pixels into memory (as opposed to one at // a time). // if(ulValue) { ulValue = 0xffffffff; } // // Get the starting X coordinate of the rectangle. // lX = pRect->sXMin; // // See if the current buffer byte contains pixel columns that should be // left unmodified. // if(lX & 7) { // // Compute the mask to access only the appropriate pixels within this // byte column. The rectangle may start and stop within this byte // column, so the mask may need to be shortened to account for this // situation. // lMask = 8 - (lX & 7); if(lMask > (pRect->sXMax - lX + 1)) { lMask = pRect->sXMax - lX + 1; } lMask = ((1 << lMask) - 1) << (8 - (lX & 7) - lMask); // // Draw the appropriate pixels within this column. // for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax; lY++, pucColumn += lBytesPerRow) { *pucColumn = (*pucColumn & ~lMask) | (ulValue & lMask); } pucData++; lX = (lX + 7) & ~7; } // // See if the buffer pointer is not half-word aligned and there are at // least eight pixel columns left to draw. // if(((unsigned int)pucData & 1) && ((pRect->sXMax - lX) > 6)) { // // Draw eight pixel columns to half-word align the buffer pointer. // for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax; lY++, pucColumn += lBytesPerRow) { *pucColumn = ulValue & 0xff; } pucData++; lX += 8; } // // See if the buffer pointer is not word aligned and there are at least // sixteen pixel columns left to draw. // if(((unsigned int)pucData & 2) && ((pRect->sXMax - lX) > 14)) { // // Draw sixteen pixel columns to word align the buffer pointer. // for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax; lY++, pucColumn += lBytesPerRow) { *(unsigned short *)pucColumn = ulValue & 0xffff; } pucData += 2; lX += 16; } // // Loop while there are at least thirty two pixel columnss left to draw. // while((lX + 31) <= pRect->sXMax) { // // Draw thirty two pixel columnss. // for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax; lY++, pucColumn += lBytesPerRow) { *(unsigned int *)pucColumn = ulValue; } pucData += 4; lX += 32; } // // See if there are at least sixteen pixel columnss left to draw. // if((lX + 15) <= pRect->sXMax) { // // Draw sixteen pixel columns, leaving the buffer pointer half-word // aligned. // ulValue &= 0xffff; for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax; lY++, pucColumn += lBytesPerRow) { *(unsigned short *)pucColumn = ulValue; } pucData += 2; lX += 16; } // // See if there are at least eight pixel columns left to draw. // if((lX + 7) <= pRect->sXMax) { // // Draw eight pixel columns, leaving the buffer pointer byte aligned. // ulValue &= 0xff; for(lY = pRect->sYMin, pucColumn = pucData; lY <= pRect->sYMax; lY++, pucColumn += lBytesPerRow) { *pucColumn = ulValue; } pucData++; lX += 8; } // // See if there are any pixel columns left to draw. // if(lX <= pRect->sXMax) { // // Draw the remaining pixel columns. // lMask = 0xff >> (pRect->sXMax - lX + 1); ulValue &= ~lMask; for(lY = pRect->sYMin; lY <= pRect->sYMax; lY++, pucData += lBytesPerRow) { *pucData = (*pucData & lMask) | ulValue; } } } //***************************************************************************** // //! Translates a 24-bit RGB color to a display driver-specific color. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param ulValue is the 24-bit RGB color. The least-significant byte is the //! blue channel, the next byte is the green channel, and the third byte is the //! red channel. //! //! This function translates a 24-bit RGB color into a value that can be //! written into the display's frame buffer in order to reproduce that color, //! or the closest possible approximation of that color. //! //! \return Returns the display-driver specific color. // //***************************************************************************** static unsigned int GrOffScreen1BPPColorTranslate(void *pvDisplayData, unsigned int ulValue) { // // Check the arguments. // ASSERT(pvDisplayData); // // Translate from a 24-bit RGB color to black or white. // return(DPYCOLORTRANSLATE(ulValue)); } //***************************************************************************** // //! Flushes any cached drawing operations. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! //! This functions flushes any cached drawing operations to the display. This //! is useful when a local frame buffer is used for drawing operations, and the //! flush would copy the local frame buffer to the display. For the off-screen //! display buffer driver, the flush is a no operation. //! //! \return None. // //***************************************************************************** static void GrOffScreen1BPPFlush(void *pvDisplayData) { // // Check the arguments. // ASSERT(pvDisplayData); } //***************************************************************************** // //! Initializes a 1 BPP off-screen buffer. //! //! \param pDisplay is a pointer to the display structure to be configured for //! the 1 BPP off-screen buffer. //! \param pucImage is a pointer to the image buffer to be used for the //! off-screen buffer. //! \param lWidth is the width of the image buffer in pixels. //! \param lHeight is the height of the image buffer in pixels. //! //! This function initializes a display structure, preparing it to draw into //! the supplied image buffer. The image buffer is assumed to be large enough //! to hold an image of the specified geometry. //! //! \return None. // //***************************************************************************** void GrOffScreen1BPPInit(tDisplay *pDisplay, unsigned char *pucImage, int lWidth, int lHeight) { // // Check the arguments. // ASSERT(pDisplay); ASSERT(pucImage); // // Initialize the display structure. // pDisplay->lSize = sizeof(tDisplay); pDisplay->pvDisplayData = pucImage; pDisplay->usWidth = lWidth; pDisplay->usHeight = lHeight; pDisplay->pfnPixelDraw = GrOffScreen1BPPPixelDraw; pDisplay->pfnPixelDrawMultiple = GrOffScreen1BPPPixelDrawMultiple; pDisplay->pfnLineDrawH = GrOffScreen1BPPLineDrawH; pDisplay->pfnLineDrawV = GrOffScreen1BPPLineDrawV; pDisplay->pfnRectFill = GrOffScreen1BPPRectFill; pDisplay->pfnColorTranslate = GrOffScreen1BPPColorTranslate; pDisplay->pfnFlush = GrOffScreen1BPPFlush; // // Initialize the image buffer. // pucImage[0] = IMAGE_FMT_1BPP_UNCOMP; *(unsigned short *)(pucImage + 1) = lWidth; *(unsigned short *)(pucImage + 3) = lHeight; } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************