//***************************************************************************** // // widget.c - Generic widget tree handling code. // // Copyright (c) 2008-2010 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 6288 of the Stellaris Graphics Library. // //***************************************************************************** #include "debug.h" #include "grlib.h" #include "widget.h" //***************************************************************************** // //! \addtogroup widget_api //! @{ // //***************************************************************************** //***************************************************************************** // // Flags that indicate how messages from the message queue are processed. They // can be sent via either a pre-order or post-order search, and can optionally // be sent to no other widgets once one accepts the message. // //***************************************************************************** #define MQ_FLAG_POST_ORDER 1 #define MQ_FLAG_STOP_ON_SUCCESS 2 //***************************************************************************** // // The size of the message queue. In order to make the queue pointer // arithmetic more efficient, this should be a power of two. // //***************************************************************************** #define QUEUE_SIZE 16 #ifdef DEBUG_MSGQ //***************************************************************************** // // In debug builds, keep track of the number of cases where a message was // lost due to the queue being full. We count the following occurrences: // // 1. All messages discarded due to queue overflow (g_ulMQOverflow) // 2. Messages other than WIDGET_MSG_PTR_MOVE discarded due to queue // overflow (g_ulMQNonMouseOverflow). In this case, we also remember the // last message that was discarded (g_ulMQLastLostMsg). // 3. The number of calls to WidgetMessageQueueAdd that fail due to the queue // mutex already being held. // 4. The number of cases where WidgetMessageQueueAdd reused an unread // WIDGET_MSG_PTR_MOVE message when a second one arrived before the previous // one had been processed. // //***************************************************************************** unsigned int g_ulMQOverflow = 0; unsigned int g_ulMQNonMouseOverflow = 0; unsigned int g_ulMQLastLostMsg = 0; unsigned int g_ulMQMutexClash = 0; unsigned int g_ulMQMoveOverwrite = 0; #endif //***************************************************************************** // // This structure describes the message queue used to hold widget messages. // //***************************************************************************** typedef struct { // // The flags that describe how this message should be processed; this is // defined by the MQ_FLAG_xxx flags. // unsigned int ulFlags; // // The widget (or widget tree) to which the message should be sent. // tWidget *pWidget; // // The message to be sent. // unsigned int ulMessage; // // The first parameter to the message. // unsigned int ulParam1; // // The second parameter to the message. // unsigned int ulParam2; } tWidgetMessageQueue; //***************************************************************************** // // The root of the widget tree. This is the widget used when no parent is // specified when adding a widget, or when no widget is specified when sending // a message. The parent and sibling of this widget are always zero. This // should not be directly referenced by applications; WIDGET_ROOT should be // used instead. // //***************************************************************************** tWidget g_sRoot = { sizeof(tWidget), 0, 0, 0, 0, { 0, 0, 0, 0, }, WidgetDefaultMsgProc }; //***************************************************************************** // // The widget that has captured pointer messages. When a pointer down message // is accepted by a widget, that widget is saved in this variable and all // subsequent pointer move and pointer up messages are sent directly to this // widget. // //***************************************************************************** static tWidget *g_pPointerWidget = 0; //***************************************************************************** // // The message queue that holds messages that are waiting to be processed. // //***************************************************************************** static volatile tWidgetMessageQueue g_pMQ[QUEUE_SIZE]; //***************************************************************************** // // The offset to the next message to be read from the message queue. The // message queue is empty when this has the same value as g_ulMQWrite. // //***************************************************************************** static unsigned int g_ulMQRead = 0; //***************************************************************************** // // The offset to the next message to be written to the message queue. The // message queue is full when this value is one less than g_ulMQRead (modulo // the queue size). // //***************************************************************************** static volatile unsigned int g_ulMQWrite = 0; //***************************************************************************** // // The mutex used to protect access to the message queue. // //***************************************************************************** static unsigned char g_ucMQMutex = 0; //***************************************************************************** // //! Initializes a mutex to the unowned state. //! //! \param pcMutex is a pointer to mutex that is to be initialized. //! //! This function initializes a mutual exclusion semaphore (mutex) to its //! unowned state in preparation for use with WidgetMutexGet() and //! WidgetMutexPut(). A mutex is a two state object typically used to //! serialize access to a shared resource. An application will call //! WidgetMutexGet() to request ownership of the mutex. If ownership is //! granted, the caller may safely access the resource then release the mutex //! using WidgetMutexPut() once it is finished. If ownership is not granted, //! the caller knows that some other context is currently modifying the shared //! resource and it must not access the resource at that time. //! //! Note that this function must not be called if the mutex passed in \e pcMutex //! is already in use since this will have the effect of releasing the lock even //! if some caller currently owns it. //! //! \return None. // //***************************************************************************** void WidgetMutexInit(unsigned char *pcMutex) { // // Catch NULL pointers in a debug build. // ASSERT(pcMutex); // // Clear the mutex location to set it to the unowned state. // *pcMutex = 0; } //***************************************************************************** // //! Attempts to acquire a mutex. //! //! \param pcMutex is a pointer to mutex that is to be acquired. //! //! This function attempts to acquire a mutual exclusion semaphore (mutex) on //! behalf of the caller. If the mutex is not already held, 0 is returned to //! indicate that the caller may safely access whichever resource the mutex is //! protecting. If the mutex is already held, 1 is returned and the caller //! must not access the shared resource. //! //! When access to the shared resource is complete, the mutex owner should call //! WidgetMutexPut() to release the mutex and relinquish ownership of the //! shared resource. //! //! \return Returns 0 if the mutex is acquired successfully or 1 if it is //! already held by another caller. // //***************************************************************************** #if defined(ewarm) || defined(DOXYGEN) unsigned int WidgetMutexGet(unsigned char *pcMutex) { // // Acquire the mutex if possible. // __asm(" mov r1, #1\n" " ldrexb r2, [r0]\n" " cmp r2, #0\n" " it eq\n" " strexb r2, r1, [r0]\n" " mov r0, r2\n"); // // "Warning[Pe940]: missing return statement at end of non-void function" // is suppressed here to avoid putting a "bx lr" in the inline assembly // above and a superfluous return statement here. // #pragma diag_suppress=Pe940 } #pragma diag_default=Pe940 #elif defined(codered) || defined(gcc) || defined(sourcerygxx) unsigned int __attribute__((naked)) WidgetMutexGet(unsigned char *pcMutex) { unsigned int ulRet; // // Acquire the mutex if possible. // __asm(" mov r1, #1\n" " ldrexb r2, [r0]\n" " cmp r2, #0\n" " it eq\n" " strexbeq r2, r1, [r0]\n" " mov r0, r2\n" " bx lr\n" : "=r" (ulRet)); // // The return is handled in the inline assembly, but the compiler will // still complain if there is not an explicit return here (despite the fact // that this does not result in any code being produced because of the // naked attribute). // return(ulRet); } #elif defined(rvmdk) || defined(__ARMCC_VERSION) __asm unsigned int WidgetMutexGet(unsigned char *pcMutex) { mov r1, #1 ldrexb r2, [r0] cmp r2, #0 it eq strexbeq r2, r1, [r0] mov r0, r2 bx lr } #elif defined(ccs) unsigned int WidgetMutexGet(unsigned char *pcMutex) { // // Acquire the mutex if possible. // __asm(" mov r1, #1\n" " ldrexb r2, [r0]\n" " cmp r2, #0\n" " it EQ\n" // TI assembler requires upper case cond " strexbeq r2, r1, [r0]\n" " mov r0, r2\n" " bx lr\n"); // // The following keeps the TI compiler from optimizing away the code. // return((unsigned int)pcMutex + 1); } #elif defined (__TMS470__) __asm(" .sect \".text:WidgetMutexGet\"\n" " .clink\n" " .global WidgetMutexGet\n" "WidgetMutexGet:\n" " mov r1, #1\n" " swpb r1, r1, [r0]\n" " mov r0, r1\n" " bx lr\n"); #elif defined (_TMS320C6X) unsigned int WidgetMutexGet(unsigned char *pcMutex) { char temp; unsigned int restore_value; // Acquire the mutex if possible (disable interrupts to make atomic) restore_value = _disable_interrupts(); temp = *pcMutex; *pcMutex = 1; _restore_interrupts(restore_value); return ((unsigned int) temp); } #elif defined (__IAR_SYSTEMS_ICC__) unsigned int WidgetMutexGet(unsigned char *pcMutex) { __asm(" mov r1, #1\n" " swpb r1, r1, [r0]\n" " mov r0, r1\n" "bx lr\n"); #pragma diag_suppress=Pe940 } #pragma diag_suppress=Pe940 #else unsigned int __attribute__((naked)) WidgetMutexGet(unsigned char *pcMutex) { // Acquire the mutex if possible. __asm(" mov r1, #1\n" " swpb r1, r1, [r0]\n" " mov r0, r1\n" " bx lr\n"); // The following keeps the TI compiler from optimizing away the code. return((unsigned int)(*pcMutex)); } #endif //***************************************************************************** // //! Release a mutex. //! //! \param pcMutex is a pointer to mutex that is to be released. //! //! This function releases a mutual exclusion semaphore (mutex), leaving it in //! the unowned state. //! //! \return None. // //***************************************************************************** void WidgetMutexPut(unsigned char *pcMutex) { // // Release the mutex. // *pcMutex = 0; } //***************************************************************************** // // Determines if a widget exists in the tree below a given point. // // \param pWidget is a pointer to the widget tree. // \param pFind is a pointer to the widget that is being searched for. // // This function searches the widget tree below pWidget to determine whether // or not the widget pointed to by \e pFind exists in the subtree. // // \return Returns 1 if \e pFind exists in the subtree or 0 if it does not. // //***************************************************************************** static int WidgetIsInTree(tWidget *pWidget, tWidget *pFind) { tWidget *pTemp; // // Check the arguments. // ASSERT(pWidget); ASSERT(pFind); // // Loop through the tree under the widget until every widget is searched. // for(pTemp = pWidget; pTemp != pWidget->pParent; ) { // // See if this widget has a child. // if(pTemp->pChild) { // // Go to this widget's child first. // pTemp = pTemp->pChild; } // // This widget does not have a child, so either a sibling or a parent // must be checked. When moving back to the parent, another move must // be performed as well to avoid getting stuck in a loop (since the // parent's children have already been searched. // else { // // Loop until returning to the parent of the starting widget. This // loop will be explicitly broken out of if an intervening widget // is encountered that has not been searched. // while(pTemp != pWidget->pParent) { if(pTemp == pFind) { return(1); } // // See if this widget has a sibling. // if(pTemp->pNext) { // // Visit the sibling of this widget. // pTemp = pTemp->pNext; // // Since this widget has not been searched yet, break out // of the controlling loop. // break; } else { // // This widget has no siblings, so go to its parent. Since // the parent has already been searched, the same sibling // vs. parent decision must be made on this widget as well. // pTemp = pTemp->pParent; } } } } // // The widget could not be found. // return(0); } //***************************************************************************** // //! Handles widget messages. //! //! \param pWidget is a pointer to the widget. //! \param ulMessage is the message to be processed. //! \param ulParam1 is the first parameter to the message. //! \param ulParam2 is the second parameter to the message. //! //! This function is a default handler for widget messages; it simply ignores //! all messages sent to it. This is used as the message handler for the root //! widget, and should be called by the message handler for other widgets when //! they do not explicitly handle the provided message (in case new messages //! are added that require some default but override-able processing). //! //! \return Always returns 0. // //***************************************************************************** int WidgetDefaultMsgProc(tWidget *pWidget, unsigned int ulMessage, unsigned int ulParam1, unsigned int ulParam2) { // // Check the arguments. // ASSERT(pWidget); // // Return zero for all messages. // return(0); } //***************************************************************************** // //! Adds a widget to the widget tree. //! //! \param pParent is the parent for the widget. To add to the root of the tree //! set this parameter to \b WIDGET_ROOT. //! \param pWidget is the widget to add. //! //! This function adds a widget to the widget tree at the given position within //! the tree. The widget will become the last child of its parent, and will //! therefore be searched after the existing children. //! //! The added widget can be a full widget tree, allowing addition of an entire //! heirarchy all at once (for example, adding an entire screen to the widget //! tree all at once). In this case, it is the responsibility of the caller to //! ensure that the pParent field of each widget in the added tree is correctly //! set (in other words, only the widget pointed to by \e pWidget is updated to //! properly reside in the tree). //! //! It is the responsibility of the caller to initialize the pNext and pChild //! field of the added widget; either of these fields being non-zero results in //! a pre-defined tree of widgets being added instead of a single one. //! //! \return None. // //***************************************************************************** void WidgetAdd(tWidget *pParent, tWidget *pWidget) { // // Check the arguments. // ASSERT(pParent); ASSERT(pWidget); // // Make this widget be a child of its parent. // pWidget->pParent = pParent; // // See if this parent already has children. // if(pParent->pChild) { // // Find the last child of this parent and also check that widget is not // already present at this level of the tree. // for(pParent = pParent->pChild; pParent->pNext; pParent = pParent->pNext) { // // If we find this widget here already, just return. If we don't // do this, we allow errant programs to add the same child twice // resulting in looping on message processing. // if(pParent == pWidget) { return; } } // // We perform one final check to see if we are about to add the widget // twice. We need this to catch the case of a single child which // causes the previous loop to exit before performing the widget check. // if(pParent == pWidget) { return; } // // Add this widget to the end of the list of children of this parent. // pParent->pNext = pWidget; } else { // // Make this widget be the first (and only) child of this parent. // pParent->pChild = pWidget; } } //***************************************************************************** // //! Removes a widget from the widget tree. //! //! \param pWidget is the widget to be removed. //! //! This function removes a widget from the widget tree. The removed widget //! can be a full widget tree, allowing removal of an entire heirarchy all at //! once (for example, removing an entire screen from the widget tree). //! //! \return None. // //***************************************************************************** void WidgetRemove(tWidget *pWidget) { tWidget *pTemp; // // Check the argument. // ASSERT(pWidget); // // Make sure that the supplied widget is actually in the tree section // owned by its parent and, hence, removeable. // if(!pWidget->pParent || !WidgetIsInTree(pWidget->pParent, pWidget)) { return; } // // See if this widget is the first child of its parent. // if(pWidget->pParent->pChild == pWidget) { // // Make the first child of this widgets parent be this widget's // sibling. // pWidget->pParent->pChild = pWidget->pNext; } else { // // Find the sibling directly before this widget. // for(pTemp = pWidget->pParent->pChild; pTemp->pNext != pWidget; pTemp = pTemp->pNext) { } // // Make the previous sibling point to the next sibling, removing this // widget from the sibling chain. // pTemp->pNext = pWidget->pNext; } // // Check to see if the widget which currently owns the pointer has just // been removed and, if so, clear the pointer focus. // if(g_pPointerWidget && !WidgetIsInTree(&g_sRoot, g_pPointerWidget)) { g_pPointerWidget = 0; } // // Clear the next pointer of the widget. // pWidget->pNext = 0; } //***************************************************************************** // //! Sends a message to a widget tree via a pre-order, depth-first search. //! //! \param pWidget is a pointer to the widget tree. //! \param ulMessage is the message to send. //! \param ulParam1 is the first parameter to the message. //! \param ulParam2 is the second parameter to the message. //! \param bStopOnSuccess is true if the search should be stopped when the //! first widget is found that returns success in response to the message. //! //! This function performs a pre-order, depth-first search of the widget tree, //! sending a message to each widget encountered. In a depth-first search, the //! children of a widget are searched before its siblings (preferring to go //! deeper into the tree, hence the name depth-first). A pre-order search //! means that the message is sent to a widget before any of its children are //! searched. //! //! An example use of the pre-order search is for paint messages; the larger //! enclosing widgets should be drawn on the screen before the smaller widgets //! that reside within the parent widget (otherwise, the children would be //! overwritten by the parent). //! //! \return Returns 0 if \e bStopOnSuccess is false or no widget returned //! success in response to the message, or the value returned by the first //! widget to successfully process the message. // //***************************************************************************** unsigned int WidgetMessageSendPreOrder(tWidget *pWidget, unsigned int ulMessage, unsigned int ulParam1, unsigned int ulParam2, unsigned int bStopOnSuccess) { unsigned int ulRet; tWidget *pTemp; // // Check the arguments. // ASSERT(pWidget); // // Send the message to the initial widget and return if it succeeded and // the search should stop on success. // ulRet = pWidget->pfnMsgProc(pWidget, ulMessage, ulParam1, ulParam2); if((ulRet != 0) && bStopOnSuccess) { return(ulRet); } // // Return if the widget does not have any children. // if(!pWidget->pChild) { return(0); } // // Loop through the tree under the widget until every widget is searched. // for(pTemp = pWidget->pChild; pTemp != pWidget; ) { // // Send the message to this widget and return if it succeeded and the // search should stop on success. // ulRet = pTemp->pfnMsgProc(pTemp, ulMessage, ulParam1, ulParam2); if((ulRet != 0) && bStopOnSuccess) { return(ulRet); } // // Find the next widget to examine. If this widget has a child, then // that is the next widget to examine. // if(pTemp->pChild) { pTemp = pTemp->pChild; } // // This widget does not have a child, so either a sibling or a parent // must be checked. When moving back to the parent, another move must // be performed as well to avoid getting stuck in a loop (since the // parent's children have already been searched). // else { // // Loop until returning to the starting widget. This loop will be // explicitly broken out of if an intervening widget is encountered // that has not be searched. // while(pTemp != pWidget) { // // See if this widget has a sibling. // if(pTemp->pNext) { // // Visit the sibling of this widget. // pTemp = pTemp->pNext; // // Since this widget has not been searched yet, break out // of the controlling loop. // break; } else { // // This widget has no siblings, so go to its parent. Since // the parent has already been searched, the same sibling // vs. parent decision must be made on this widget as well. // pTemp = pTemp->pParent; } } } } // // No widget returned success for the message, or bStopOnSuccess was zero, // so return zero. // return(0); } //***************************************************************************** // //! Sends a message to a widget tree via a post-order, depth-first search. //! //! \param pWidget is a pointer to the widget tree; if this is zero then the //! root of the widget tree willb e used. //! \param ulMessage is the message to send. //! \param ulParam1 is the first parameter to the message. //! \param ulParam2 is the second parameter to the message. //! \param bStopOnSuccess is true if the search should be stopped when the //! first widget is found that returns success in response to the message. //! //! This function performs a post-order, depth-first search of the widget tree, //! sending a message to each widget encountered. In a depth-first search, the //! children of a widget are searched before its sibling (preferring to go //! deeper into the tree, hence the name depth-first). A post-order search //! means that the message is sent to a widget after all of its children are //! searched. //! //! An example use of the post-order search is for pointer-related messages; //! those messages should be delivered to the lowest widget in the tree before //! its parents (in other words, the widget deepest in the tree that has a hit //! should get the message, not the higher up widgets that also include the hit //! location). //! //! Special handling is performed for pointer-related messages. The widget //! that accepts \b #WIDGET_MSG_PTR_DOWN is remembered and subsequent //! \b #WIDGET_MSG_PTR_MOVE and \b #WIDGET_MSG_PTR_UP messages are sent //! directly to that widget. //! //! \return Returns 0 if \e bStopOnSuccess is false or no widget returned //! success in response to the message, or the value returned by the first //! widget to successfully process the message. // //***************************************************************************** unsigned int WidgetMessageSendPostOrder(tWidget *pWidget, unsigned int ulMessage, unsigned int ulParam1, unsigned int ulParam2, unsigned int bStopOnSuccess) { unsigned int ulRet; tWidget *pTemp; // // Check the arguments. // ASSERT(pWidget); // // See if this is a pointer move or up message. // if((ulMessage == WIDGET_MSG_PTR_MOVE) || (ulMessage == WIDGET_MSG_PTR_UP)) { // // If there is not a widget that has captured pointer messages, then // simply drop this message. // if(!g_pPointerWidget) { return(0); } // // Send the message directly to the widget that has captured pointer // messages. // ulRet = g_pPointerWidget->pfnMsgProc(g_pPointerWidget, ulMessage, ulParam1, ulParam2); // // See if this is a pointer up message. // if(ulMessage == WIDGET_MSG_PTR_UP) { // // Since this was a pointer up, the widget no longer has pointer // messages captured. // g_pPointerWidget = 0; } // // Return the value returned by the pointer capture widget. // return(ulRet); } // // Loop through the tree under the widget until every widget is searched. // for(pTemp = pWidget; pTemp != pWidget->pParent; ) { // // See if this widget has a child. // if(pTemp->pChild) { // // Go to this widget's child first. // pTemp = pTemp->pChild; } // // This widget does not have a child, so either a sibling or a parent // must be checked. When moving back to the parent, another move must // be performed as well to avoid getting stuck in a loop (since the // parent's children have already been searched. // else { // // Loop until returning to the parent of the starting widget. This // loop will be explicitly broken out of if an intervening widget // is encountered that has not been searched. // while(pTemp != pWidget->pParent) { // // Send the message to this widget. // ulRet = pTemp->pfnMsgProc(pTemp, ulMessage, ulParam1, ulParam2); // // If this is a pointer down message, the widget accepted the // message and the handler didn't modify the tree such that // this widget is no longer present, then save a pointer to the // widget for subsequent pointer move or pointer up messages. // if((ulMessage == WIDGET_MSG_PTR_DOWN) && (ulRet != 0)) { // // Is the current widget still in the tree? // if(WidgetIsInTree(&g_sRoot, pTemp)) { // // The widget is still in the tree so save it for later // use. // g_pPointerWidget = pTemp; } else { // // Although this widget handled the PTR_DOWN message, // it's message handler rearranged the widget tree and // removed itself so we don't want to send any more // messages directly to it after all. // g_pPointerWidget = 0; } } // // If the widget returned success and the search should stop on // success then return immediately. // if((ulRet != 0) && bStopOnSuccess) { return(ulRet); } // // See if this widget has a sibling. // if(pTemp->pNext) { // // Visit the sibling of this widget. // pTemp = pTemp->pNext; // // Since this widget has not been searched yet, break out // of the controlling loop. // break; } else { // // This widget has no siblings, so go to its parent. Since // the parent has already been searched, the same sibling // vs. parent decision must be made on this widget as well. // pTemp = pTemp->pParent; } } } } // // No widget returned success for the message, or bStopOnSuccess was zero, // so return zero. // return(0); } //***************************************************************************** // //! Adds a message to the widget message queue. //! //! \param pWidget is the widget to which the message should be sent. //! \param ulMessage is the message to be sent. //! \param ulParam1 is the first parameter to the message. //! \param ulParam2 is the second parameter to the message. //! \param bPostOrder is \b true if the message should be sent via a post-order //! search, and \b false if it should be sent via a pre-order search. //! \param bStopOnSuccess is \b true if the message should be sent to widgets //! until one returns success, and \b false if it should be sent to all //! widgets. //! //! This function places a widget message into the message queue for later //! processing. The messages are removed from the queue by //! WidgetMessageQueueProcess() and sent to the appropriate place. //! //! It is safe for code which interrupts WidgetMessageQueueProcess() (or called //! by it) to call this function to send a message. It is not safe for code //! which interrupts this function to call this function as well; it is up to //! the caller to guarantee that the later sequence never occurs. //! //! \return Returns 1 if the message was added to the queue, and 0 if it could //! not be added since either the queue is full or another context is currently //! adding a message to the queue. // //***************************************************************************** int WidgetMessageQueueAdd(tWidget *pWidget, unsigned int ulMessage, unsigned int ulParam1, unsigned int ulParam2, unsigned int bPostOrder, unsigned int bStopOnSuccess) { unsigned int ulNext; unsigned int ulOwned; // // Check the arguments. // ASSERT(pWidget); // // Get the mutex we use to protect access to the message queue. // ulOwned = WidgetMutexGet(&g_ucMQMutex); if(ulOwned) { // // The mutex is already being held by some other caller so return a // failure. // #ifdef DEBUG_MSGQ g_ulMQMutexClash++; #endif return(0); } // // Compute the next value for the write pointer. // ulNext = (g_ulMQWrite + 1) % QUEUE_SIZE; // // If the queue is not empty, and this is a pointer move message, see if // the previous message was also a move and, if so, replace the // coordinates. Without this, the message queue can very quickly overflow // if the application is busy doing something while the user keeps pressing // the display. // if(ulMessage == WIDGET_MSG_PTR_MOVE) { // // Is the message queue empty? // if(g_ulMQRead != g_ulMQWrite) { // // No - what is the index of the previous message? // ulOwned = (g_ulMQWrite == 0) ? (QUEUE_SIZE - 1) : (g_ulMQWrite - 1); // // Was this a pointer move message? // if(g_pMQ[g_ulMQWrite].ulMessage == WIDGET_MSG_PTR_MOVE) { // // Yes - overwrite this message with the new // coordinate information. // g_pMQ[ulOwned].ulParam1 = ulParam1; g_pMQ[ulOwned].ulParam2 = ulParam2; #ifdef DEBUG_MSGQ g_ulMQMoveOverwrite++; #endif // // Release the message queue mutex. // WidgetMutexPut(&g_ucMQMutex); // // Success. // return(1); } } } // // Return a failure if the message queue is full. // if(ulNext == g_ulMQRead) { #ifdef DEBUG_MSGQ g_ulMQOverflow++; if(ulMessage != WIDGET_MSG_PTR_MOVE) { g_ulMQNonMouseOverflow++; g_ulMQLastLostMsg = ulMessage; } #endif // // Release the message queue mutex. // WidgetMutexPut(&g_ucMQMutex); return(0); } // // Write this message into the next location in the message queue. // g_pMQ[g_ulMQWrite].ulFlags = ((bPostOrder ? MQ_FLAG_POST_ORDER : 0) | (bStopOnSuccess ? MQ_FLAG_STOP_ON_SUCCESS : 0)); g_pMQ[g_ulMQWrite].pWidget = pWidget; g_pMQ[g_ulMQWrite].ulMessage = ulMessage; g_pMQ[g_ulMQWrite].ulParam1 = ulParam1; g_pMQ[g_ulMQWrite].ulParam2 = ulParam2; // // Update the message queue write pointer. // g_ulMQWrite = ulNext; // // Release the message queue mutex. // WidgetMutexPut(&g_ucMQMutex); // // Success. // return(1); } //***************************************************************************** // //! Processes the messages in the widget message queue. //! //! This function extracts messages from the widget message queue one at a time //! and processes them. If the processing of a widget message requires that a //! new message be sent, it is acceptable to call WidgetMessageQueueAdd(). It //! is also acceptable for code which interrupts this function to call //! WidgetMessageQueueAdd() to send more messages. In both cases, the newly //! added message will also be processed before this function returns. //! //! \return None. // //***************************************************************************** void WidgetMessageQueueProcess(void) { tWidget *pWidget; unsigned int ulFlags, ulMessage, ulParam1, ulParam2; // // Loop while there are more messages in the message queue. // while(g_ulMQRead != g_ulMQWrite) { // // Copy the contents of this message into local variables. // pWidget = g_pMQ[g_ulMQRead].pWidget; ulFlags = g_pMQ[g_ulMQRead].ulFlags; ulMessage = g_pMQ[g_ulMQRead].ulMessage; ulParam1 = g_pMQ[g_ulMQRead].ulParam1; ulParam2 = g_pMQ[g_ulMQRead].ulParam2; // // Remove this message from the queue. // g_ulMQRead = (g_ulMQRead + 1) % QUEUE_SIZE; // // See if this message should be sent via a post-order or pre-order // search. // if(ulFlags & MQ_FLAG_POST_ORDER) { // // Send this message with a post-order search of the widget tree. // WidgetMessageSendPostOrder(pWidget, ulMessage, ulParam1, ulParam2, ((ulFlags & MQ_FLAG_STOP_ON_SUCCESS) ? 1 : 0)); } else { // // Send this message with a pre-order search of the widget tree. // WidgetMessageSendPreOrder(pWidget, ulMessage, ulParam1, ulParam2, ((ulFlags & MQ_FLAG_STOP_ON_SUCCESS) ? 1 : 0)); } } } //***************************************************************************** // //! Sends a pointer message. //! //! \param ulMessage is the pointer message to be sent. //! \param lX is the X coordinate associated with the message. //! \param lY is the Y coordinate associated with the message. //! //! This function sends a pointer message to the root widget. A pointer driver //! (such as a touch screen driver) can use this function to deliver pointer //! activity to the widget tree without having to have direct knowledge of the //! structure of the widget framework. //! //! \return Returns 1 if the message was added to the queue, and 0 if it could //! not be added since the queue is full. // //***************************************************************************** int WidgetPointerMessage(unsigned int ulMessage, int lX, int lY) { // // Add the message to the widget message queue. // return(WidgetMessageQueueAdd(WIDGET_ROOT, ulMessage, lX, lY, 1, 1)); } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************